AI Insights · Timothy · July 2022
Top 5 io Games on iOS in Austria Q2 2022
Discover the performance metrics of the top 5 io games on the iOS platform in Austria for Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 io games on the iOS platform in Austria experienced varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance based on data from Sensor Tower.
Snake.io - Fun Online Snake by Kooapps saw its weekly downloads peak at around 1.6K in the week of May 30. However, the app's weekly revenue showed a declining trend, starting from $62 in late March and dropping to about $5 by late June. The game's weekly active users fluctuated, peaking at approximately 8.3K in late May before ending the quarter with around 7.4K.
Hole.io from Voodoo had its highest weekly downloads at about 2.4K in late March, but this number significantly dropped to around 618 by the end of June. The app maintained a steady weekly revenue, averaging around $35 throughout the quarter. Weekly active users saw a similar decline, starting from 8.1K in late March and ending at approximately 4K in late June.
slither.io by Lowtech Studios LLC experienced a consistent performance in weekly downloads, ranging between 600 and 900 throughout the quarter. The app did not generate any revenue during this period. Weekly active users remained relatively stable, starting at around 8.6K and ending at 7.3K by the end of June.
State.io - Conquer the World by AI Games FZ saw a peak in weekly downloads at about 1.5K in early June. The app's weekly revenue showed an upward trend, peaking at $67 in the same period. The weekly active users for this game remained steady, averaging around 700 throughout the quarter.
Paper.io 2, another hit from Voodoo, had varying weekly downloads, peaking at around 891 in early April and ending at approximately 527 by late June. The app's weekly revenue fluctuated, with a high of $37 in early April and a low of $10 in early June. Weekly active users remained stable, averaging around 2.7K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.